New series of river works

Started by Dune, September 22, 2018, 08:12:28 AM

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Dune

Thanks. I needed to give these hunters better clothing; an example, Path traced in the latest build.

Dune

Here's what I needed the soft eastsides for. Too bad you're looking west, so the eastsides are not very obvious. Needs work. Just made some new autumn birches to replace these flimsy ones, rendering now.

Oshyan

Very realistic in the foreground! Things look a little confusing at a distance though...

- Oshyan

WAS

Looks like a desert entering a temperate/sub-tropical climate with vegetation and trees starting to take root

bobbystahr

I like where this is heading, been there lately myself.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

It's a former lake at the right side (the one I posted earlier with all the reindeer: https://planetside.co.uk/forums/index.php/topic,25718.30.html), now filled with sands, behind it there's thin riverdune formation, then a river (invisible) and in the distance more sands and barren grounds. There will be reindeer in here again.

DocCharly65

Quote from: Oshyan on November 01, 2018, 07:25:31 PM
Very realistic in the foreground! Things look a little confusing at a distance though...

- Oshyan

Echo :)

Dune

What do you mean by confusing, btw?

bobbystahr

I don't get the confusing bit either but I'd consider adding a water source to go with the main course heh heh...over all I really like this.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

I meant that it confused the eye, it looked odd, a bit "busy" (messy), and also like a bunch of little partial-opacity clone stamps of trees. I think it had a lot to do with the small vegetation interacting with a dust layer in the background.

That being said, the latest version basically fixes the problem and looks much better. It also better establishes scale with the animals, which I previously saw as very different (it's a larger-scale scene than I realized, judging by the animals).

- Oshyan

Dune

Yes, the scale was an issue I saw too, before the animals. The trees are bigger than expected. And you were right about the opacity thing; I cleared a lot of leaves by opacity mask, and it was only 2 simple and straight trees then (and no world opacity of course, as that doesn't work).

No water here, Bobby. This is supposed to be made to specific environmental basics applying to this area in this era.

One thing I'd like to do is get the reindeer walking in tighter lines, but that is harder to do with only a few objects, as similarity gets too obvious. I have to make more poses, I guess.

DocCharly65

Now that I can understand the proportions it is more pleasant to look at :)

René

More poses for the reindeer is a good idea. As for the distribution, I think they are too evenly scattered, maybe you need more spacing variation. Or you could paint a mask. Wouldn't it be possible to generate a flow mask through the erosion shader and use that?  If you look at pictures of herds of reindeer you' ll notice that there is some kind of semi random distribution, there is some kind of dynamics going on(flocking?) Otherwise it all looks good. :)

https://thumbs.dreamstime.com/z/herd-wild-reindeer-top-view-aerial-which-ran-snow-tundra-52472755.jpg

https://19mvmv3yn2qc2bdb912o1t2n-wpengine.netdna-ssl.com/science/files/2015/11/Elephant-Aerial_%C2%A9-Ami-Vitale1.jpg

https://i.pinimg.com/originals/c0/6c/f0/c06cf01e3ee6e40f11b028c7a1d2fdbf.jpg

luvsmuzik

I am sure you have seen this .....Neanderthals PBS with Serkis.
http://www.pbs.org/program/neanderthal/

While channel surfing caught this a couple weeks ago. (I actually had it saved as a must see, hehe) ;D

I know you are working a completely different timeline, as they seem to be progressing back in time. I still found the representation interesting if not controversial.

Ever enjoying all renders. :)

Dune

#74
Thanks Luvs, I've seen the BBC documentaries. I guess these are those. Not sure, as the site is not available to me (Europe).

Thanks René. Nice refs. I've been thinking about that too, but I hate to do much editing on maybe a thousand reindeer. I used a RGB+black mask for at least 4 pops, not to get them overlapping (I wouldn't really know how to mask 8 pops off eachother in a simple way), and a stretched and warped, ridged, hard fractal as flocking lines. Also just a bit (40º) of rotation. I could easily paint a simple tif with some flocking lines, but the animals still have to rotate such that they more or less follow eachother, and that's the hard part. Rotation should be warpable and by input too. But you are of course right about the too even spread. I wil attend to that, while I will also add 2 more poses.