Coming along nicely although it still looks like fractal surfacing. Trying to put my finger on what else you could do so bear with my rambling (it's late here... or at least that's my excuse
)
The patches of colour vary in size across the terrain, but the pattern of variation with contrasting colours is relatively uniform. If you mix it up with some distinct patches of colour with less variation in them, and other areas with smaller scale variations it may start to look a bit more natural. I guess you could draw an analogy with your clouds.... sharp fluffy clouds, wavy clouds, diffuse clouds, wide coverage, widely spaced etc....
I'll have a look at the TGD later and see if I can explain it better there but I suspect you may have some ideas already...