Author Topic: Rough Land V2.0  (Read 178 times)

Offline Rich2

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Rough Land V2.0
« on: October 01, 2018, 09:11:21 PM »
Sometimes you just got to toss out everything and start over brand new - which is what I did here.  Any suggestions are welcome.
My mood ring stopped working today.  I'm not sure how I feel about that...

Offline luvsmuzik

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Re: Rough Land V2.0
« Reply #1 on: October 01, 2018, 09:32:04 PM »
Gettin' there pardner'  :)

Offline Dune

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Re: Rough Land V2.0
« Reply #2 on: October 02, 2018, 05:42:35 AM »
It's good. Looks very dry. Maybe some dried up grass patches here and there, but not necessary. One thing I'd do is rotate (edit) the left tree so that it less resembles the main tree.

Offline Oshyan

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Re: Rough Land V2.0
« Reply #3 on: October 02, 2018, 10:05:09 PM »
Wow, very interesting, rich and complex surface work. It looks a bit busy/noisy to me, especially in the foreground-to-midground, but is otherwise quite nice. I wonder if higher settings for terrain quality (micropoly detail) would help smooth it out and better differentiate the various surfaces. I'm a little curious to do some tests on this scene if you wouldn't mind sharing it. You can send to or discuss further (e.g. if you have questions/concerns) support@planetside.co.uk

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Offline DocCharly65

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Re: Rough Land V2.0
« Reply #4 on: October 03, 2018, 03:22:13 AM »
Very convincing view! I agree with Oshyans hint of the a bit busy/noisy look in the foreground but anyway a great render!

Offline N-drju

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Re: Rough Land V2.0
« Reply #5 on: October 03, 2018, 08:08:36 AM »
Gotta love those cliffs.

You can avoid problems in the foreground by clumping these bushes more. Creating clusters of plants rather than scattering them throughout the area.
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