Starfleet Headquarter - The Animation

Started by DocCharly65, October 23, 2018, 02:12:59 am

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DocCharly65

As promised in the image sharing area here comes the first 51 frames (repeated) animation of the Starfleet Headquarter scene.
This one is the fastest rendering scene (62 min per frame). However, I had to make concessions to the cloud quality and did without "receive shadows from surfaces"

https://1drv.ms/v/s!AvEpmvBUHi6qgqgyhryxlYNlg01GSA

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram
Amiga 1200 8Mb ram, 8Gb ssd

Dune



Hannes

Cool! Yes, animated trees are always the icing on the cake.

DocCharly65

 ;)

Thanks... Yes after I found the animated flags I had no choice... a bit movement in the trees just was duty :)

But you'll laugh at how I solved it. I did several experiments for several months after you Hannes and Kadri offered a solution for animated trees. and I never got it to run. And then I lost my patience and my interest.

Now I solved it a different way... within only half a week! Guess how and why it costs approx. 90 GB for the Starfleet Headquarter animations ;D

https://1drv.ms/v/s!AvEpmvBUHi6qgqgzL8PtLdhP9Ov0LA

https://1drv.ms/v/s!AvEpmvBUHi6qgqg14QQjQHSjAND2ug

https://1drv.ms/v/s!AvEpmvBUHi6qgqg0Fr2RANfvctI0Yw

;)

Hannes


DocCharly65

;)

in fact! ... somehow I had the idea to rig xFrog trees and fortunately I got a not too bad result quite fast (the finals are a bit better than the blender - test renders I showed here.
Critical are the beginning and end points of the loop. It's not so easy to swing 10-30 branches and to synchronize at one point, but it should absolutely not look in sync. The rest is a bit intuition: amplitude and frequency depend on thickness of the branch and its position in the tree. Some "dirt" in the frequency by not using pure sinewave but changing it manually helps to get the look of some wind gusts. All this for 250 frames and then you have a loop that's at least as good as the Unity or CryEngine blending function of plants.

For a better overall result it makes sense to copy the loop of 250 objects and move the first 20-100 obj/mtl files to the end by renaming. Then you have another instance moving not unnatural synchronous. If you repeat your loops 2-4 or even 5 times it still looks natural.


:)

Hannes

Cool! But indeed a lot of space needed. Importing animated FBX would be fantastic!