Author Topic: Cliff Sudy  (Read 1397 times)

Offline mhaze

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Cliff Sudy
« on: October 24, 2018, 06:39:56 PM »
File for Cliff Study - I've removed the veg.
« Last Edit: October 25, 2018, 08:41:30 AM by mhaze »

Offline WASasquatch

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Re: Cliff Sudy
« Reply #1 on: October 24, 2018, 07:19:58 PM »
Ohh, love those hangs. That was the idea I was going for with fake rocks but usually ended up giving up on larger hangs as pushing rocks out meant somewhere there would be a terrain fold that looked ugly.

Though it seems you only attached a preview.

Offline Hannes

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Re: Cliff Sudy
« Reply #2 on: October 24, 2018, 09:33:39 PM »
Though it seems you only attached a preview.

Indeed. Can't wait for the file. Many, many thanks in advance!!!!!

Online Dune

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Re: Cliff Sudy
« Reply #3 on: October 25, 2018, 06:17:20 AM »
Would sure be interesting to see.

Offline mhaze

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Re: Cliff Sudy
« Reply #4 on: October 25, 2018, 08:41:59 AM »
Ooops! sorry about that! File now added.

Online Dune

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Re: Cliff Sudy
« Reply #5 on: October 25, 2018, 10:29:31 AM »
Thanks. Interesting setup. The only problem I have with tilt and shear is that the effects are only local (on the good side of the mountain), but you can overcome that by adding extra (normal or lateral) displacement (by offset, or with min slope) of the whole terrain after the compute terrain, bulging the mountains.

Offline WASasquatch

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Re: Cliff Sudy
« Reply #6 on: October 25, 2018, 03:38:41 PM »
It'd be cool if PFs were capable of more cliffy stuff. Almost nye impossible without some manipulating. Twist and Shear seems to be the easiest method to obtain a cliff face.

This is one of the reasons I want to figure out stepping without Strata, if you want to help on that attempt. xD
« Last Edit: October 25, 2018, 03:57:54 PM by WASasquatch »

Offline mhaze

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Re: Cliff Sudy
« Reply #7 on: October 25, 2018, 05:15:45 PM »
A series of offset displacements with each one set to different heights might work, .

Offline WASasquatch

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Re: Cliff Sudy
« Reply #8 on: October 25, 2018, 06:20:43 PM »
That's what I usually do, is just offset the terrain for a cliff, but was hoping to come up with a blue system to slap into anything for more of a dynamic approach.

Also, glad to see you had some success mixing in strata at different angles, I was doing that awhile back but was never coming across anything I like.

Offline mhaze

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Re: Cliff Sudy
« Reply #9 on: October 25, 2018, 09:41:16 PM »
Try this - see if you can make it work better!

Offline mhaze

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Re: Cliff Sudy
« Reply #10 on: October 25, 2018, 10:01:55 PM »
Further Development....

Offline WASasquatch

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Re: Cliff Sudy
« Reply #11 on: October 25, 2018, 11:39:11 PM »
Oh thanks a lot mhaze!! Going to dig into these right away.
« Last Edit: October 25, 2018, 11:45:52 PM by WASasquatch »

Offline Jo Kariboo

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Re: Cliff Sudy
« Reply #12 on: October 26, 2018, 12:44:53 AM »
Thank you very much mhaze!  :)

Offline bobbystahr

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Re: Cliff Sudy
« Reply #13 on: November 11, 2018, 02:02:07 PM »
Brilliant and thanks as well from me.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Online Dune

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Re: Cliff Sudy
« Reply #14 on: November 11, 2018, 02:30:53 PM »
Thanks for sharing, Mick.

 

anything