Started by WAS, October 30, 2018, 02:59:36 PM
Quote from: jaf on October 31, 2018, 02:47:42 PMI've found that if you load a scene with objects (vegetation, hard surface models, etc.) and render it, then without exiting TG, load a different scene with objects, you will find TG did not release all the memory used by the first scene. If you continue to load and render scenes this way, the memory TG is using keeps increasing.
Quote from: jaf on October 31, 2018, 05:10:50 PMI don't think so. If you load a scene and render and then load a different scene, the first scene is gone. The next load is into the same instance of TG. All I'm pointing out is TG does not have a file|close and it doesn't give up all of the memory used by a previous scene, which to me is a bug. It doesn't occur if you exit TG and then load/render the scene.Now two instances of TG will use more resources (tg instance 1 plus tg instance 2), but if you're rendering and reloading one or both instances with scenes with objects, one or both instances will use more resources than the first scene(s) render.I know this sounds confusing -- I'll try to make a workflow/chart that depicts what I'm trying to express.