Author Topic: Specific Attribute Editing  (Read 117 times)

Offline jackblack

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Specific Attribute Editing
« on: November 04, 2018, 11:13:45 PM »
Let's say I have an alpine shader and I have a SSS that I want to effect only the scale step in the alpine settings. Is there a way to target specific attributes with different shaders?

Offline WASasquatch

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Re: Specific Attribute Editing
« Reply #1 on: November 05, 2018, 12:03:42 AM »
Let's say I have an alpine shader and I have a SSS that I want to effect only the scale step in the alpine settings. Is there a way to target specific attributes with different shaders?

The Alpine shader has no modulators, no, so there is no real way to effect any of the Alpine's settings dynamically.
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Offline Oshyan

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Re: Specific Attribute Editing
« Reply #2 on: November 05, 2018, 01:56:52 AM »
Terragen does not currently have the ability to manipulate or "drive" arbitrary (i.e. all) settings using external shaders. Specific shader nodes have some of their settings "exposed" through node inputs in this way, a good example is the Generic-type cloud presets which have quite a lot of inputs. But we need to explicitly code each such capability, we can't just make every setting work this way automatically unfortunately.

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Offline Dune

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Re: Specific Attribute Editing
« Reply #3 on: November 05, 2018, 05:49:22 AM »
Mix two sets, masked by the SSS.

 

anything