Author Topic: Scalars and RGB Channels  (Read 132 times)

Offline WASasquatch

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Scalars and RGB Channels
« on: November 09, 2018, 11:30:10 PM »
I'm curious. If I use a Surface Layer, and feed it a scalar, will it be clamped?

If so, how would I go about colour coding Scalar into RGB format without effecting it's data?

I need to colour code three channels mix together for an easier output.

RGB (Vector) Colours

Colour coding them witht he surface layer seems to work, but I'm curious if this is changing my data in any way or clamping colours? I mean, black should be clamped at 0, but if I'm not mistaken clamping 1 will effect the maximums and falloff.
« Last Edit: November 09, 2018, 11:33:40 PM by WASasquatch »
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