Started by BeauJayce, July 22, 2020, 07:01:51 am
Quote from: BeauJayce on July 22, 2020, 07:01:51 amCons:Still very difficult to control procedural outcomes of clouds. Limited access to education of software and lack of tools in Terragen make this difficult to overcome.Very long render times. This usually limits the use of Easy Clouds to make the renders more manageable. It's not easy to convince management that you need a render farm in a game pipeline
Quote from: N-drju on July 22, 2020, 09:22:33 am- It's not really that hard. You can just mask cloud coverage areas in many ways and you don't necessarily have to loose precision.
Quote from: WAS on July 22, 2020, 12:56:52 pmEhh, we know you've had conversations about this as well, and struggle there too.
Quote from: N-drju on July 23, 2020, 06:24:07 amQuote from: WAS on July 22, 2020, 12:56:52 pmEhh, we know you've had conversations about this as well, and struggle there too. When and where exactly? The last I remember was the V2 vs. V3 difference complaint, but that was due to my incidental oversight.Granted, I find it relatively easy nowadays to get the clouds that I want. Perhaps just not sharing them, hence your conclusion.