Hey all..
Well..I've think i've figured out the Functions (Thanks for the help guys
) and I was wondering...
Since learning basic stuff about the Functions..Have had loads of Idea's for new things to do in TG, But i'm having difficulty with the Transucent shaders, in things like the default shader and the lambert shader, so my question is this:
Do these *Transluency* shaders (The Function Node to be presice) Accually produce proper transluency in renders, like the as of yet, unreleased feature for water, Or if not What are they there for?
Thanks Again
Zionner