Rotating a SSS on X or Z?

Started by jackblack, November 22, 2018, 02:34:41 am

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Is there a way to rotate a SSS on the X or Z axis? I've tried using the translate shader, but I cannot reckon how I could do it any other way.


There is a rotation input in the SSS.


WAS, the built-in rotation is only around the Y axis.

I don't think there is a simple way to rotate the SSS on other axes, unfortunately. You can use a Redirect Shader to direct its displacement along other axes, but this doesn't work for color data as far as I saw. Other node wizards (or Matt) may have a better idea though.

- Oshyan


November 22, 2018, 04:07:54 pm #3 Last Edit: November 22, 2018, 04:10:47 pm by WASasquatch
Oh right, X and Z.

Yes. Just use the transform input shader, but it will not act exact.

This is how I did verticle SSS shapes for flames (2D Fire Project). I setup the whole shape of the campfire, base, tall wisps, etc, and rotated it on vertical.