I'm wondering about the slope constraints within Distribution Shader V4 01.
I've got a generally sloping terrain with small pot holes. Now, selecting by slope constraints gives we the entire slope, including the walls (sides) of the pot holes, not what I want. I am after selecting just the sides/walls of the pot holes.
Is there any way around this apart from creating an overlay/mask?
Could be handy if there were a slope distance settings in the slope constraints. That way one could select general sloping terrain or focus the constraints on smaller objects.
Hope to hear.
AM.