You have smoothing enabled in the first surface layer, and breakup (only breakup color) unchecked, so the tiny 1cm smallest size will be smoothed, resulting in very sharp peaks/valleys. Better not use smoothing function like that, or use a way bigger smallest size of the breakup fractal.
The third SL has the same issue, so I suggest rendering again with smoothing off, or at least checking what influence the breakup shader will have when 'only breakup color' is unchecked.