Author Topic: Chemin forestier  (Read 506 times)

Offline Antoine

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Chemin forestier
« on: November 28, 2018, 12:16:17 PM »
Hello,

I wanted to try something different. This is done using path tracing renderer. There are still some noise in some areas but I have to limit render time.
Settings : Micropoly detail : 0.7
Antialiasing : 0.8
This time I used exaggerate surface detail.

David.

Offline Dune

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Re: Chemin forestier
« Reply #1 on: November 28, 2018, 12:20:21 PM »
Wonderful render! The light is superb and veggies come out very well.

Offline DocCharly65

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Re: Chemin forestier
« Reply #2 on: November 28, 2018, 12:22:50 PM »
another one of these WOW!!!-renders - Great! :)

Offline pokoy

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Re: Chemin forestier
« Reply #3 on: November 28, 2018, 12:36:27 PM »
Beautiful! And a perfect showcase for path tracing, this quality wouldn't be possible without it.

Offline Jo Kariboo

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Re: Chemin forestier
« Reply #4 on: November 28, 2018, 12:38:17 PM »
Superbe rendu!

Offline archonforest

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Re: Chemin forestier
« Reply #5 on: November 28, 2018, 01:24:54 PM »
Top notch!
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Offline DannyG

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Re: Chemin forestier
« Reply #6 on: November 28, 2018, 04:30:58 PM »
Excellent image

Offline zaxxon

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Re: Chemin forestier
« Reply #7 on: November 28, 2018, 05:22:33 PM »
Truly beautiful! Is the AA really point eight?

Offline Matt

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Re: Chemin forestier
« Reply #8 on: November 28, 2018, 06:08:33 PM »
Beautiful render. I have shared this on Twitter (@cloudsinmytea)
Just because milk is white doesn't mean that clouds are made of milk.

Offline Antoine

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Re: Chemin forestier
« Reply #9 on: November 28, 2018, 06:44:38 PM »
Thank you all !

Quote
Is the AA really point eight?

No of course, this was a mistake on my part, it was at 8.

David

Offline WASasquatch

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Re: Chemin forestier
« Reply #10 on: November 28, 2018, 06:49:18 PM »
Very nice! Very realistic. You may be able to save on Render time be lowering AA to 0.6 and upping voxel scattering quality.
Art can be a window into the soul

Offline cyphyr

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Re: Chemin forestier
« Reply #11 on: November 28, 2018, 07:22:54 PM »
Exceptional.
I notice you are using a lot of PBR textures. For close up non tiling work I really think this is the way forward.
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Offline sjefen

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Re: Chemin forestier
« Reply #12 on: November 28, 2018, 09:17:23 PM »
Wonderful render. Love the vegetation and lighting!

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Offline Oshyan

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Re: Chemin forestier
« Reply #13 on: November 28, 2018, 09:50:00 PM »
Wow, beautiful indeed! Were you using the new Robust adaptive sampling option? If not, you should try it, will probably increase quality/lower render time, especially for path tracing.

WAS, Voxel Scatter Quality is only going to have an effect if these are v3 clouds, which as has been discussed here before is not really necessary for thin mist like this. So if it is v3, rather than reduce AA and up voxel scatter, I'd just switch to v2 clouds, and probably save even more render time with higher lower noise results. Although changing to v2 clouds might take more adjustment time to match this result if it's already v3...

- Oshyan

Offline Antoine

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Re: Chemin forestier
« Reply #14 on: November 29, 2018, 05:43:07 AM »
Hi Oshyan !

Thank you !
Yes I did use adaptive robust sampling, with a setting at 1/256 first samples. And you're right, I used V3 clouds, out of habit. Next time for a scene like this I will consider V2 as a better choice.

David