Author Topic: TG v2 TGOs  (Read 270 times)

Offline WASasquatch

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TG v2 TGOs
« on: December 02, 2018, 09:11:17 PM »
Why can't you resave these as TGO's with your edits?

Because they often use the shader array and no parts? The object isn't part of a population or anything.

Note: If you're wondering what the heck I mean by Path Tracing Ready; Every part of the model has some level of default shader reflection, with roughness based on grayscale inversions of the diffuse, adjusted. Much better results than before. This looks good in PT, but can look too shiny in normal renderer, at least the falloffs are harder.
« Last Edit: December 02, 2018, 09:46:36 PM by WASasquatch »

Online Oshyan

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Re: TG v2 TGOs
« Reply #1 on: December 03, 2018, 12:45:21 AM »
Xfrog models are "locked", per their request.

- Oshyan

Offline WASasquatch

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Re: TG v2 TGOs
« Reply #2 on: December 03, 2018, 01:47:33 AM »
I guess it makes sense form a cash-grab angle. If you didn't include the OBJ/LWO in your purchased pack, you could export to OBJ/LWO.

Least I can save the whole thing as  TGC to preserve the edits. Least I could with the queen palm.

Wish their whole TGO lineup was updated to include normal procedure when handling vegetation. Transparency, proper specular (especially not randomly on one leaf and not another), etc. Also fix the floating young trees.

Note: To save as TGC you have to select the shader with the box selection, not clicking the shader.
« Last Edit: December 03, 2018, 01:55:17 AM by WASasquatch »