Author Topic: Round stones  (Read 390 times)

Offline Dune

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Round stones
« on: December 10, 2018, 08:59:14 AM »
A little time for experimentation again.

Offline iaminonsiner

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Re: Round stones
« Reply #1 on: December 10, 2018, 12:00:14 PM »
A little time for experimentation again.

Good job Dune ! I like the general appearance but I think some of your shells are blurry.
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Offline Dune

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Re: Round stones
« Reply #2 on: December 10, 2018, 12:03:18 PM »
That's DOF (depth of field), another great feature of TG.

Offline mhaze

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Re: Round stones
« Reply #3 on: December 10, 2018, 12:18:43 PM »
Brilliant!

Offline iaminonsiner

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Re: Round stones
« Reply #4 on: December 10, 2018, 12:49:12 PM »
That's DOF (depth of field), another great feature of TG.

Obviously lol anyway it's very good job, I love the foam texture ( I don't know if foam is the right word but I mean the grass on the rocks )
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Offline Jo Kariboo

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Re: Round stones
« Reply #5 on: December 10, 2018, 01:17:48 PM »
I really like the foreground with living organisms. A whole contrast with the dead and desert background.

Offline bobbystahr

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Re: Round stones
« Reply #6 on: December 10, 2018, 01:26:03 PM »
Nice one Ulco, is that AP's moss on the rocks...well done if so. I've never got it so well. Love the seashells and critters(crabs) but maybe some of the shells should be upside down to what you have...just a thought. Keep on tweakin'!
something borrowed,
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Offline Dune

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Re: Round stones
« Reply #7 on: December 10, 2018, 03:47:04 PM »
They're limpets and they stick to rocks this way. And the moss is procedural; fake stones  ;)

Offline zaxxon

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Re: Round stones
« Reply #8 on: December 10, 2018, 05:09:24 PM »
An almost surreal juxtaposition of tide pool life and a decaying locomotive. While, as always, I'm amazed at your technical prowess; it's the nature of the scene and it's mixture of crabs and sandy wastes that has grabbed my attention. You've labeled it as experimental so perhaps I'm over-thinking my reaction, but being intrigued by the composition has to be at least half the fun of viewing this image. Could this be the first of a series of "experiments"? If so, I look forward to the next installment!

Offline bobbystahr

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Re: Round stones
« Reply #9 on: December 10, 2018, 05:36:42 PM »
They're limpets and they stick to rocks this way. And the moss is procedural; fake stones  ;)

Cool, thanks for the education and the FS tip. You miss a lot being landlocked like I am...we have lots of lakes but it's thousands of miles to any saltwater here bouts

starting here from wiki I learn:
https://en.wikipedia.org/wiki/File:Saltwater_Limpet_Diagram-en.svg
« Last Edit: December 10, 2018, 06:01:20 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline WASasquatch

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Re: Round stones
« Reply #10 on: December 10, 2018, 09:08:45 PM »
A little time for experimentation again.

Very nice Ulco, you have ironically created the scene more or less I was intending when fiddling with round stones. Moss/algae and all.
Art can be a window into the soul

Offline masonspappy

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Re: Round stones
« Reply #11 on: December 10, 2018, 10:30:37 PM »
Love those rocks. Nice job!

Offline Dune

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Re: Round stones
« Reply #12 on: December 11, 2018, 04:37:36 AM »
Thanks guys. The round rocks are soft dots being pushed up, then a small patch compute terrain, then lateral and further normal displacement to bulge them. Mixed with some normal fake stones and 'fake stone' sand. The further away limpets are smaller dots displaced 3.5cm, but I wasn't able to get them all 'limpet colored', as masking them by themselves (same hardened dots) excludes the tops obviously, if they're too high.

@ Doug; no, it's not a series of new experiments. If I need something, or get some idea) I open a new TG session and try some stuff, and often add some more things just to make it a bit nicer. It grows, so to speak, out of hand  ;) Like, raising the dunelike shore after having made the round stones (soft distance shader, black upped to have no round stones on gradual 'beach'), it reminded me of something like Namibia, and I thought, why not put an abandoned train there. Some sand on it and some tiny bump to get it worn. Oh yeah, and a some local Daniil erosion to get certain areas of sand a bit lighter (wear mask). I'm a bit limited in time now, but if I can spare a few hours, I like experimenting.
« Last Edit: December 11, 2018, 05:02:38 AM by Dune »

Offline bobbystahr

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Re: Round stones
« Reply #13 on: December 11, 2018, 05:00:31 AM »
Bloody Brilliant Ulco...doubt I'd have figured that out at this point as I guess I don't make maps like you do...your always work, mine rarely...must put some time into photoshop I guess..keep on inspiring us mate!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Round stones
« Reply #14 on: December 11, 2018, 05:03:56 AM »
It's not photoshop, Bobby, just internal dots.

 

anything