Started by N-drju, December 19, 2018, 06:37:59 AM
Quote from: N-drju on December 19, 2018, 03:04:22 PMYes, I worked it out just a few minutes before you wrote. The only thing that I don't like is this "Y"... That means calculating the global height of the entire planet rather than an actual true altitude of terrain features. It is not really visible when you don't have too much of an open landscape. Quite visible though if you have a high-altitude shot... But then again, it doesn't seem this can be done any other way...
Quote from: N-drju on December 21, 2018, 03:32:23 AMYes, it doesn't work with "position in texture". That's why I asked for help in the first place.