Started by Dune, January 20, 2019, 02:13:18 am

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No, not landscape cracks but vertices' cracks. They appear when using bumpmaps and GISD, and I have to figure out the best setting (minus offset) to get rid of them. But I wonder if it also could have to do with the normals being calculated in a certain way (smooth in this case). The guy is really for more distant viewing, but still....


Fixed by a good offset.