Started by iaminonsiner, January 23, 2019, 05:43:25 pm
Quote from: archonforest on January 24, 2019, 02:50:51 amOperators works with Heighfields. In order to see what an operator dos do this:1. Fire up TG and delete the Fractal Terrain.2. Add Terrain Heighfield(generated)3. Click on the small + sign before the Highfield Shader 014. Clicl on Highfield Generate.5. At the bottom of the page click Generate now. 6. Now add an Operator from the list. Change some values.7. Re-generate the Height field and see the changes.You have to regenerate the Hieghtfield after each modification you do. Otherwise you will not see any change on the terrain.
Quote from: archonforest on January 24, 2019, 05:53:47 amAs far as I remember you have to Erode after each change. TG have to regenerate the Heightfield. I never tried to erode a specific area using the paint shader thus cannot answer this question.Functions (blue nodes)...huhh...well...to understand them you have to have a very good understanding of math. My math is not very advanced thus 1. never using them and 2. cannot really explain the subject to you. I tried to understand functions several times but keep failing. Wish you luck with these.