Author Topic: Mountain track (again)  (Read 706 times)

Offline archonforest

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Re: Mountain track (again)
« Reply #15 on: March 15, 2019, 01:43:36 PM »
Wow, great render.
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Offline bobbystahr

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Re: Mountain track (again)
« Reply #16 on: March 15, 2019, 02:02:18 PM »
I actually thought about putting someone inside, or placing someone outside the car, checking on the sturdyness of that bridge, but didn't come to it.

doesn't the LandRover come with a driver or did I just put mine in it?...can't check as it's locked in the 'boat anchor'.
something borrowed,
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Offline Dune

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Re: Mountain track (again)
« Reply #17 on: March 17, 2019, 06:30:24 AM »
I doesn't, but it's easy to pop a simple figure inside.

Another track. Very simple, just the internal grass, a shrub and my heather v2.

Offline bobbystahr

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Re: Mountain track (again)
« Reply #18 on: March 17, 2019, 03:25:00 PM »
I doesn't, but it's easy to pop a simple figure inside.

Another track. Very simple, just the internal grass, a shrub and my heather v2.

heh heh, guess I dropped my "semi driver" model I harvested from a logging truck I found a while back..what, by the way, it the car in this scene...looks vaguely American but also sorta Russian...?
something borrowed,
something Blue.
Ring out the Old.
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bobbystahr

Offline archonforest

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Re: Mountain track (again)
« Reply #19 on: March 17, 2019, 04:30:06 PM »
I doesn't, but it's easy to pop a simple figure inside.

Another track. Very simple, just the internal grass, a shrub and my heather v2.

heh heh, guess I dropped my "semi driver" model I harvested from a logging truck I found a while back..what, by the way, it the car in this scene...looks vaguely American but also sorta Russian...?

Volga(russian) had a similar model so it could be a Volga.
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Offline j meyer

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Re: Mountain track (again)
« Reply #20 on: March 17, 2019, 07:21:34 PM »
Actually I added a rudimentary driver in the same thread.
Might be the one Bobby was thinking of.

Offline DannyG

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Re: Mountain track (again)
« Reply #21 on: March 18, 2019, 02:37:00 AM »
Mountain Pass High is my personal favorite, that said they all have that Ulco quality that everyone digs.

Offline Dune

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Re: Mountain track (again)
« Reply #22 on: March 18, 2019, 06:11:44 AM »
It's a GAZ (Russian I guess) and it looks like a Volvo PV544, which we owned and drove around quite a while ago.
« Last Edit: March 18, 2019, 11:01:01 AM by Dune »

Offline bobbystahr

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Re: Mountain track (again)
« Reply #23 on: March 18, 2019, 01:43:42 PM »
Ah ha, that's why it's so 'generic...they copied everyone...I have a Gaz that looks exactly like a Fiat and a one that looks like a Cadillac heh heh
something borrowed,
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Ring out the Old.
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Offline DocCharly65

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Re: Mountain track (again)
« Reply #24 on: March 20, 2019, 09:50:10 AM »
These are great renders again, Ulco!
I like the first mountain paths at the cliff and the little bridge most.
Bitt I also impressed by the smoothness of the cars lightbeam in the last renders. Must be a long rendertime with hight atmo-quality and high AA, right?

Offline Dune

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Re: Mountain track (again)
« Reply #25 on: March 20, 2019, 02:13:46 PM »
Not at all, actually. AA6, 10m localized very thin cloud at quality 1.

Offline Dune

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Re: Mountain track (again)
« Reply #26 on: March 20, 2019, 02:46:47 PM »
Trying another setup.

Offline archonforest

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Re: Mountain track (again)
« Reply #27 on: March 20, 2019, 03:09:05 PM »
Trying another setup.

I like this POV a lot.
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Offline Kadri

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Re: Mountain track (again)
« Reply #28 on: March 20, 2019, 03:18:50 PM »

POV is good. I like especially the rocks in this WIP.

Offline bobbystahr

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Re: Mountain track (again)
« Reply #29 on: March 20, 2019, 03:37:56 PM »
Can't wait to see it "all dressed up"
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr