Author Topic: Frosted Glass?  (Read 182 times)

Offline Upon Infinity

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Frosted Glass?
« on: March 26, 2019, 03:09:21 AM »
Any good method of achieving a frosted / cloudy glass look, where light is transmitted through, but you cannot see clearly through the pane?
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Offline Dune

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Re: Frosted Glass?
« Reply #1 on: March 26, 2019, 05:45:13 AM »
You can add color inside the glass node, or you could add a 10% (or so) grey surface shader, or perhaps an extremely tiny displacement/bump will scatter light so it seems frosted. Something like that.

Offline Upon Infinity

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Re: Frosted Glass?
« Reply #2 on: March 26, 2019, 09:13:23 AM »
Thanks, Dune, completely forgot about the glass node.  Initial tests are looking promising.  Might need a little perfection, but looks like it will be useful for my purposes.
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Offline Oshyan

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Re: Frosted Glass?
« Reply #3 on: March 26, 2019, 06:10:50 PM »
Pretty soon Path Tracing will support transparency and frosted glass-type effects will be easier. No need for displacement there, you'll just increase Specular Roughness a good bit and it should give you a nice frosted look.

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