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Frosted Glass?
Frosted Glass?
Started by Upon Infinity, March 25, 2019, 11:09:21 PM
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Upon Infinity
1k+ Member
Posts: 1,176
Raster Master
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Frosted Glass?
March 25, 2019, 11:09:21 PM
Any good method of achieving a frosted / cloudy glass look, where light is transmitted through, but you cannot see clearly through the pane?
Dune
Fluent in Terragen
Posts: 19,833
Location: Netherlands
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Re: Frosted Glass?
#1
March 26, 2019, 01:45:13 AM
You can add color inside the glass node, or you could add a 10% (or so) grey surface shader, or perhaps an extremely tiny displacement/bump will scatter light so it seems frosted. Something like that.
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Upon Infinity
1k+ Member
Posts: 1,176
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Re: Frosted Glass?
#2
March 26, 2019, 05:13:23 AM
Thanks, Dune, completely forgot about the glass node. Initial tests are looking promising. Might need a little perfection, but looks like it will be useful for my purposes.
Oshyan
Former Staff
Posts: 13,675
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Frosted Glass?
#3
March 26, 2019, 02:10:50 PM
Pretty soon Path Tracing will support transparency and frosted glass-type effects will be easier. No need for displacement there, you'll just increase Specular Roughness a good bit and it should give you a nice frosted look.
- Oshyan
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