QuotePopulator V4 "terrain shader" and "object to sit on" inputs are hidden from the network view so that they don't draw connections. The change was made because terrain shader connections from every populator were causing a lot of ugliness in projects.
Thanks, Matt. I would never have thought to request this, but it's a nice improvement. The node view is much less tangled and busy now.
Also appreciate the new output file variables. (Request: Variables to insert camera and renderer names would be handy, too.)
Running a few tests today with the new path tracer. Looking great so far. Rendering times are a bit shorter and shadow details are improved.