Island -Path traced comparison

Started by mhaze, March 31, 2019, 04:37:46 am

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mhaze

A very basic scene( except for the water)

Standard render

[attach=1]

Path Traced

[attach=2]

Volume one density in the water shader does not seem to be enabled with path tracing yet but apart from that the quality of the path traced render is light years ahead of the standard render.
Path traced render seems faster than before the path traced render took approx 4 times longer.

bobbystahr

March 31, 2019, 01:50:28 pm #1 Last Edit: April 01, 2019, 10:28:17 am by bobbystahr
Quote from: mhaze on March 31, 2019, 04:37:46 am
A very basic scene( except for the water)

Standard render

[attach=1]

Path Traced

[attach=2]

Volume one density in the water shader does not seem to be enabled with path tracing yet but apart from that the quality of the path traced render is light years ahead of the standard render.
Path traced render seems faster than before the path traced render took approx 4 times longer.


I agree, and as Volume is attached to transparency which isn't yet working in PT versions that is expected.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

Transparency will be working for the 4.4 release of Terragen, and it will look awesome. :D

- Oshyan

DocCharly65

In this case I prefer the standard rendered version ;)
But I'll patiently wait for the version rendered with TG 4.4 :)

mhaze

This is rendered with 4.4 frontier, I assume transparency will come later.

Agura Nata