That looks like it might be texture aliasing. Can you post the texture image or a crop of it? Are you using Displacement at all? What Pixel Reconstruction (AA) filter are you using as well? That may have an effect.
In the end you may need to manually soften/blur the texture slightly to avoid aliasing. Of course this assumes you are already using Smooth Interpolation for the texture. If this is loaded through a Default Shader, then I believe that is the default/forced (i.e. only) option, but through an Image Map Shader you can turn Smooth Interpolation on and off. Likely it's on (through the Default Shader) and so is not the culprit, but I thought I'd mention it.
- Oshyan