Started by bobbystahr, April 03, 2019, 10:11:54 pm
Quote from: Rich2 on April 04, 2019, 03:48:55 pmThanks, Richard - and Bobby! I'm guessing that while converting to objs in Poseray, a little subdividing wouldn't hurt either unless they are high-poly.
Quote from: Rich2 on April 04, 2019, 05:54:20 pmOK - So I converted all to object format. But while going through Poseray I saw the error messages that there were error that no material files were attached. There are no such files, they are all jpegs. So I try to guess what ones will go where and load them internally and nothing happens - still get blank surfaces. Geez, I need some serious schooling.
Quote from: bobbystahr on April 04, 2019, 08:19:24 pmLoad the .lwo model in PoseRay and it appears blank but go to the Materials tab and you will see all the parts named. you should have gotten a Textures folder when you extracted this file and in it all the textures correspond to the part names so add away. I add all the textures to the same folder as the objects as both PoseRay and TG prefer it that way. Then go to the Groups Tab and click Tools>Materials->Groups and Yes at the requester and now TG can read and render...It will only save as a .obj so just save it to the same dir you got it from.