I'm looking for some help on how to get a road to follow a hilly terrain.
The road is flat (or even gently cambered) in its cross section but should rise and fall along the terrain.
I can make a procedural or image based "map" of the road (or many roads) and add them a displacement along the terrain but they will always take on the shape of the terrain so if the road is going round the side of a hill one side of the road is higher than the other.
I know something along these lines is possible in World Machine and even in Vue with splines but I can't think how to do it in Terragen.
Any ideas greatly appreciated