Author Topic: Architectural Rendering  (Read 237 times)

Offline sjefen

  • Member
  • *
  • Posts: 1446
Architectural Rendering
« on: April 20, 2019, 04:19:23 PM »
Hi,



This is more like a test and proof of concept. The house is modeled
with Blender and is far from finished, but I'm really struggling with
Blender, so try to look past the model and texturing of the house.
Like I said, this is more like a test.

I know the scale is a little bit off, but this was just gonna be a simple test
and evolved a little more then planed.

I am working on another project with archonforest, but I need
to wait for the final TG 4.4 cause of some features I need for the project.



- Terje
Don't put faith in bullshit!

Offline mhaze

  • Member
  • *
  • Posts: 3746
Re: Architectural Rendering
« Reply #1 on: April 20, 2019, 04:24:43 PM »
I like it. Wish I was living there.

Offline Asterlil

  • Member
  • *
  • Posts: 70
  • God, I love this stuff.
Re: Architectural Rendering
« Reply #2 on: April 20, 2019, 04:52:07 PM »
Hello fellow Blenderer, I remember well what a challenge it was when I first started learning it. Three years on and there are still buttons I haven't clicked on yet in the interface.

Nice scene. That's interesting how you've positioned the boulder right next to the structure, as if the building is protected by it. Is the front door on the right, near the flowering tree?

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 13027
  • Holy snagging ducks!
Re: Architectural Rendering
« Reply #3 on: April 20, 2019, 09:26:03 PM »
It's great to see this kind of scene done in Terragen. The path tracer makes the results look a lot better, of course, but I knew it was always capable of it to a reasonable degree. This example now with PT is very good already, especially given the low relative detail of the model thus far (of course the "modernism" look is helpful for that, heh).

Looking forward to seeing how this evolves and what else you're experimenting with.

- Oshyan

Offline sboerner

  • Member
  • *
  • Posts: 476
    • Steve Boerner Typography & Design
Re: Architectural Rendering
« Reply #4 on: April 20, 2019, 09:46:24 PM »
Very nice composition and great start on the model. Anyone who has the patience to learn Blender deserves a lot of respect. Looking forward to seeing where you take this.

Offline DannyG

  • Member
  • *
  • Posts: 1771
    • New World Digital Art
Re: Architectural Rendering
« Reply #5 on: April 20, 2019, 10:01:33 PM »
Nice, I literally have dozens of arch renders I did a few years ago. I need to dig them out and post some. Thanks for posting this 

Offline Dune

  • Member
  • *
  • Posts: 15077
    • www.ulco-art.nl
Re: Architectural Rendering
« Reply #6 on: April 21, 2019, 05:45:18 AM »
Yes, it's looking very good already, so keep at it!

Offline archonforest

  • Member
  • *
  • Posts: 3967
  • !AMIGA RULEZ!
Re: Architectural Rendering
« Reply #7 on: April 21, 2019, 06:40:47 AM »
NIce!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram
Amiga 1200 8Mb ram, 8Gb ssd

Offline bobbystahr

  • Member
  • *
  • Posts: 10266
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Architectural Rendering
« Reply #8 on: April 21, 2019, 09:09:19 AM »
Nice one Terje, love the setting and you've set the model in it nicely...I myself still haven't installed Blender heh heh but maybe soon...seems to turn out good stuff.
Keep. On. Tweakin'.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline DocCharly65

  • Member
  • *
  • Posts: 2997
  • May the farce be with you...
    • Doc Charly on YouTube
Re: Architectural Rendering
« Reply #9 on: April 22, 2019, 07:06:06 AM »
I like it. Wish I was living there.

echo! :)

Offline Hannes

  • Member
  • *
  • Posts: 4433
Re: Architectural Rendering
« Reply #10 on: April 22, 2019, 08:45:33 AM »
Fantastic rendering! The only thing that somehow looks odd to me is the size of the blossoming tree. It looks too small to my eyes.

Offline bobbystahr

  • Member
  • *
  • Posts: 10266
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Architectural Rendering
« Reply #11 on: April 22, 2019, 12:19:29 PM »
Fantastic rendering! The only thing that somehow looks odd to me is the size of the blossoming tree. It looks too small to my eyes.

Aha that's what was bugging me, those blossoming cherry trees should be tall enough to walk under at that stage of growth.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Architectural Rendering
« Reply #12 on: April 23, 2019, 09:22:47 AM »
Thanks guys  :)


Hello fellow Blenderer, I remember well what a challenge it was when I first started learning it. Three years on and there are still buttons I haven't clicked on yet in the interface.

Nice scene. That's interesting how you've positioned the boulder right next to the structure, as if the building is protected by it. Is the front door on the right, near the flowering tree?


Yeah.... it's really challenging, but it's fun at the same time  :)
The front door is not in that model. I've reworked a lot of the building and here's a screenshot from Blender of where I am with it now (without the roof).
I know the texturing is stupid, but I haven't figured it out yet. There are also no glass/windows in the model yet. Waiting for some of the new TG features  ;)



- Terje
« Last Edit: April 23, 2019, 09:50:47 AM by sjefen »
Don't put faith in bullshit!