There is no polycount limit, it depends more on your RAM. I would just avoid any use of the Wireframe or Shaded preview modes in the regular 3D preview. The RTP should handle high poly geometry like a champ. And rendering will be fine with all but the most crazy poly counts. To give you an idea, this is a 6.2 million tri object from Kadri Ozel used in the VR Challenge. It took about 1m15s to load the 810mb object file (loading over a network, not a local SSD, so that may have a lot to do with the time) and used about 2GB of RAM. Once loaded, however, it switched into RTP without a problem, and was fully interactive. Even the new path traced RTP mode (in Frontier builds) worked well.
A render with just the object was about 20 seconds, and with atmosphere and terrain, 32 seconds.
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Obviously all just basic, default scene, but that gives you an idea of what rendering just the object alone takes vs. elements like atmosphere.
Similar result with this 16.35 million tri untextured apartment model from Slashcube. 1m4s in this render from above at 1080p. Basically Terragen is quite efficient at LoD for rendering.
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And in case it doesn't make sense why this object has such heavy geometry, here's a view from inside one of the rooms, the smooth curtains probably contribute a good amount.
1m57s render.
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- Oshyan