@ Doc, glad I could help. And I for one are looking forward to another twist in your epic movie

@ Hannes, in C4D the model is at the center and the normals of the geometry are all facing outwards.
You are right there are lowpoly parts - the sleeves and the arms as well.
Before exporting as an *.obj I only tried to fix the texture paths.
Nothing else - no smoothing or anything.
I also loaded the converted model into Poseray afterwards once (not the version I uploaded though)
an Poseray renamed the texture files "back to" k_Smith
_Model. Maybe that
_Model appendix is somewhere in the *.obj itself.
I did not open the *.obj in a text editor to take a look. Maybe I mixed the *.mtl files up...
Loading the exported *.obj into LightWave, Softimage and Blender showed all kinds of flaws - inverted normals, different smoothing levels.
I just "did not have the time" (aka was too lazy) to work on the model

Anyway, nice model to have.
CHeers, Klaus