It's been a while but I finally got back to do some Terragen works and I've hit a problem.
I have a pretty weird terrain (more on that later) that renders just fine at low resolution but once I increase the resolution, part of it gets cut off. It's just no longer rendered. This happens at the edge of a render "cell" for lack of a better word. You can see what I'm talking about in the attached screenshots. The "small" one was rendered at 512x512px and the terrain looks fine but in the "large" 1024x1024px render one of the mountain peaks is cut off.
I assume that this is related to my strange terrain setup: An alpine fractal, followed by a displacement shader, followed by three surface layers with masked Twist and Shear shaders. But I have a compute terrain node at the end and I really don't know what else I could do to fix this. Any help would be very much appreciated.
I also attached the .tgd for you to have a look.
Thank you very much