Started by Aenea, October 30, 2007, 09:39:48 am
Quote from: Aenea on November 08, 2007, 06:16:07 amAhhhhhhhhh, thanks 1 000 000 times BigBen.....now I got you!!!!!I have to polish my techn English a bit *lol* ....
Quote from: Aenea on November 09, 2007, 06:24:29 am....I was so irritated that it hadn´t appeared in the small window on the left side of the preview (where images are shown when you added them to shaders) that I hadn´t kept an eye on the preview window.
Quote from: Aenea on November 09, 2007, 06:24:29 am...I added the mask layer as breakup shader to surface layer 3 (parent of fake stone shaders), but it doesn´t work....hmmm. I think the problem is that the mask layer lies over all those others and as you described it flattens the terrain. So i tried it again with connecting the image shader map (mask layer) as breakup shader to every single fake stone shader....and THIS worked. Very interesting.
Quote from: Aenea on November 09, 2007, 06:24:29 am... Only thing left:When I put in an image map for the now empty spot, I got this. (see picture). It seems that it does not only cover the empty spot but also you can see a border of the same pattern on the fake stones. I used the image map shader with the pattern as fractal breakup of the surface layer, where also the image mask is added as child layer. Any idea why this happens? Do I need another mask layer?
QuoteThere's a couple of things to take into account here.1: Fake stones aren't stones... they're fake. i.e. they are just fancy displacements. If you then add an additional surface layer that extends over the fake stones, it will cover them. ... Insert the image map for the empty space before ALL of the masked areas.... and then you don't have to mask it at all. (simple is good)
Quote from: Aenea on November 13, 2007, 03:14:43 amI of course will try to find out about this colour adjust shader option....I´ve seen it somewhere together with the placing of object populations etc (to make sure trees appear in the right place....). This is an interesting option.....