Author Topic: Water shader crashing  (Read 94 times)

Offline rolland1013

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Water shader crashing
« on: May 29, 2019, 05:17:23 PM »

I keep running into this problem and am wondering if there is a solution someone could offer.  I've created geometry in Maya and have imported it into TG.  I want to use the water shader on it, but every time I assign the shader, TG crashes.  Is there some limitation to the water shader that I'm not aware of? 

I've attached the files if you want to try it yourself.

I'm using build

Offline cyphyr

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Re: Water shader crashing
« Reply #1 on: May 29, 2019, 05:38:57 PM »
works for me ...

i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)
i7 980 @3.75Ghz, 16Gb (TG4 benchmark 18:40)

Offline Oshyan

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Re: Water shader crashing
« Reply #2 on: May 29, 2019, 08:26:55 PM »
Seems to work here as well. Can you detail exactly how you are attaching it and at what point it crashes? Immediately after connecting the Glass Shader (i.e. before render)? If that's the case, try Pausing or Closing the 3D preview, or switch to RTP and see if it still occurs.

- Oshyan