In this image you can see a section of a tiled floor where all the tiles were separate objects colored red, tawny and black. To reduce the file size of the model, I created an image and UV mapped it onto the rest of the terraces. It worked pretty well, just a little less crisp. But, as you see from the other parts of the terrace, the map is now suffused with red. The UV map of the tile pattern is also attached (help yourselves!) so you can see how the color has changed.
Can I modify the color balance of a shader node in Terragen?
If so, is there a tutorial available?
If no tutorial and modification is possible, could somebody tell me what to do in nice easy steps?
If modification isn't possible, I'll have to rebuild all the terraces around the building, which will be lots of extra work...
(The pattern is "hidden lion" from the book Pilgermann by Russell Hoban. I created it from his prose description and rudimentary sketches.)