I wanted to use the trick Ulco showed me years ago to do waves... however... I'm having a bit of a issue. The waves seemed to be based on the elevation, scale and slope of the terrain. So I get 3 waves packed into 150 meters! I need a fraction of that scale! :O
Any ideas? My current scene is a eroding beach, but at real world scales, with a small beach, 2m high eroding bank, and the small rise of the island. I can't even get a single wave to show in the viewport. I've tried fiddling with the waves count scalar to no real avail. Even tried shrinking the whole setup with a transform shader.
Uploaded old scene for lookies. Notice the waves are absolutely HUGE. Total screenspace in my new scene is only 11 meters across.