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rotating clouds
rotating clouds
Started by mhaze, October 31, 2007, 09:46:02 AM
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mhaze
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rotating clouds
October 31, 2007, 09:46:02 AM
Any body have any ideas as to how I can rotate clouds?
old_blaggard
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Re: rotating clouds
#1
October 31, 2007, 10:50:06 AM
Hmm... I'm not sure off of the top of my head. I suppose you could try setting up a function network that takes the input of a cloud distribution shader, and then uses the trig functions to try to rotate the clouds.
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rcallicotte
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Re: rotating clouds
#2
October 31, 2007, 11:22:36 AM
I think o_b is probably as close to right as anything I could think would work. I've never tried.
So this is Disney World. Can we live here?
cyphyr
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Re: rotating clouds
#3
October 31, 2007, 03:13:00 PM
The transform shader will move clouds laterally a treat but I don't know of a specific way to rotate anything. OB is likely on the right track.
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Volker Harun
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Re: rotating clouds
#4
October 31, 2007, 03:28:15 PM
I am waiting for Efflux to join in
Being sure that there are some rotate function nodes that have not been inspected, yet!
Will
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Re: rotating clouds
#5
November 01, 2007, 05:49:39 AM
To put it simply though there is probably no simple way to do at at this time, but yea a bunch of functions would work.
The world is round... so you have to use spherical projection.
old_blaggard
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Re: rotating clouds
#6
November 01, 2007, 10:23:34 AM
I would love to help, but I'm busy with school and my own projects right now.
http://www.terragen.org
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