rotating clouds

Started by mhaze, October 31, 2007, 09:46:02 AM

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mhaze

Any body have any ideas as to how I can rotate clouds?

old_blaggard

Hmm... I'm not sure off of the top of my head.  I suppose you could try setting up a function network that takes the input of a cloud distribution shader, and then uses the trig functions to try to rotate the clouds.
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rcallicotte

I think o_b is probably as close to right as anything I could think would work.  I've never tried.
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cyphyr

The transform shader will move clouds laterally a treat but I don't know of a specific way to rotate anything. OB is likely on the right track.
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Volker Harun

I am waiting for Efflux to join in ;D
Being sure that there are some rotate function nodes that have not been inspected, yet!

Will

To put it simply though there is probably no simple way to do at at this time, but yea a bunch of functions would work.
The world is round... so you have to use spherical projection.

old_blaggard

I would love to help, but I'm busy with school and my own projects right now.
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