Author Topic: Rendering is pin-striping my materials  (Read 219 times)

Offline Asterlil

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Rendering is pin-striping my materials
« on: June 15, 2019, 04:59:55 PM »
In this scene, the arches have UV image maps for color and bump maps, while the light colored curb directly behind them is flat color. The model was created in Blender and laundered through PoseRay. What am I doing wrong?

Offline cyphyr

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Re: Rendering is pin-striping my materials
« Reply #1 on: June 15, 2019, 07:30:19 PM »
Difficult to say without seeing the actual object and file.
As a sanity check try re-UV-ing the object just to check it is in fact correctly working.
Also try using a simple chequerboard to preview the UV mapping.
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Offline Asterlil

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Re: Rendering is pin-striping my materials
« Reply #2 on: June 16, 2019, 04:49:19 AM »
I tried rendering a part of the model (literally, a chunk off of a copy) and it emerged free of artifacts. So now I am re-UVing the thing to see what happens.

Offline Matt

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Re: Rendering is pin-striping my materials
« Reply #3 on: June 16, 2019, 03:05:01 PM »
Does it have any duplicate/overlapping faces?
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Offline Asterlil

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Re: Rendering is pin-striping my materials
« Reply #4 on: June 16, 2019, 05:25:20 PM »
I am finding several as I work along, yes. I created the structure (in Blender) on multiple layers, and assembled it for export with insufficient rigor, it seems.  ::)

 

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