Frontier Release Notes

Started by jaf, December 31, 2019, 02:31:29 pm

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Are there release notes for the Frontier builds?  I was trying to find that info for 4.4.46.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02


Just because milk is white doesn't mean that clouds are made of milk.


Quote from: Matt on December 31, 2019, 03:05:17 pm

To bring the info here

Quote from: Build 4.4.46Build 4.4.46 (Frontier Build) - Windows, Linux

Reverted the change from that prevented bump maps from displacing the shading position. This brings back the ability to use the "positive bump trick" to avoid sharp terminators on low-poly geometry.

Changed how the ray origin is determined for transmission rays (e.g. refractions and SSS) so they should work properly with the bump map behaviour mentioned above.