Started by jaf, December 31, 2019, 02:31:29 pm
Quote from: Matt on December 31, 2019, 03:05:17 pmhttps://planetside.co.uk/downloads/permanent/update-from/tg/40000/44-landing-frontier.php
Quote from: Build 4.4.46Build 4.4.46 (Frontier Build) - Windows, LinuxReverted the change from 4.4.40.frontier that prevented bump maps from displacing the shading position. This brings back the ability to use the "positive bump trick" to avoid sharp terminators on low-poly geometry.Changed how the ray origin is determined for transmission rays (e.g. refractions and SSS) so they should work properly with the bump map behaviour mentioned above.