So I've been hard at work, checking out tutorials and files and such, and this is about where I'm at now (smaller image file for quicker renders), and I have a few questions.
So far for strata layer coloring, I've been using the strata and outcrops shader piped into a displacement shader to vector node, and using that as a mask to define where the texture is applied. I did recently discover the contour shader, which I've found can be used to create the same effect without the use of the conversion node in the mix. However, with both methods, when trying to warp the mask to give slight variations to the layers (or at the very least, make it less of a hard, obviously digital, line), the nodes do not seem to respond to any kind of warping or transforming. Does anyone have any tips or explanations on this? I've even tried just putting a fractal warp node as the final shader, and it seems to affect every other shader in the tree, but not the contour or strata/outcrops shaders. Is there something I'm missing, or just not understanding about this process?
In a similar vein, I'm using World Machine to create the heightmaps for my images; is there any way that anyone knows of to have Terragen "see" the terraces that are output and color them accordingly, or am I stuck with using max/min slope constraints? I can't seem to find a way in World Machine to just output a heightmap/mask of just the terrace slopes.
I thought I had more questions, but I guess that's all I can think of for now. Thanks for everyone's help so far, and I look forward to more input!