PBR Metal Spheres

Started by Matt, June 30, 2019, 09:23:46 PM

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Matt

Update 2022: For Terragen 4.5 and later, use this much simpler method instead: https://planetside.co.uk/forums/index.php/topic,30229.0.html

The following is for Terragen 4.4 and earlier.

Here's an example project that uses PBR metal textures from cc0textures.com.

It uses the path tracer and robust adaptive sampling which works best in 4.4 and above. It should also render in 4.3, but 4.4 will be faster.

You will need to download the textures from here: https://cc0textures.com/view.php?tex=Metal05

You can read more about this PBR workflow here: https://planetside.co.uk/forums/index.php/topic,26658.msg265834.html#msg265834
Just because milk is white doesn't mean that clouds are made of milk.

Matt

The same scene with a higher sun altitude and exposure reset to 1:
Just because milk is white doesn't mean that clouds are made of milk.

WAS

This is fantastic Matt, thank you. Going to be great seeing it all visualized I'm actual settings in TG. Thanks a lot!

cyphyr

Excellent Matt. Thank you very much :)
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Dune

Thanks for putting this together, Matt!

archonforest

Wow! Thanks a bunch for this Matt.
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mhaze

Thank you, this will come in handy!

bobbystahr

Thanks very much Matt...a handy/useful share
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Matt

The displacement amplitude was too high, causing hard edges in the lighting at the terminators.

Reducing the displacement amplitude to 0.003 gives this:
Just because milk is white doesn't mean that clouds are made of milk.

DannyG

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Agura Nata

Thanks a lot!

I will test it :)
"Live and Learn!"

Agura Nata

#11
TG 4.4
"Live and Learn!"

Agura Nata

PBR
"Live and Learn!"

Agura Nata

I think PBR is very good and I like to work with it, it would be nicer if the connections were a little easier in TG, like the Wrangler in Blender.
However, nothing beats the good old files generated by dear members here in the forum to generate the material.
This also works under unfavorable perspectives where PBR has to put up ;)
"Live and Learn!"

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