Started by WAS, May 11, 2020, 09:04:43 pm
Quote from: Dune on May 12, 2020, 01:40:35 amInteresting. Curious what the clip will look like. Usually offsetting from POO is by adding a constant vector, but I don't know how you set this up.
$nx = mt_rand( -abs( $poo['x'] - $max_distance_x ), $poo['x'] + $max_distance_x ); $ny = mt_rand( -abs( $poo['y'] - $max_distance_y ), $poo['y'] + $max_distance_y ); $nz = mt_rand( -abs( $poo['z'] - $max_distance_z ), $poo['z'] + $max_distance_z );
Quote from: Dune on May 12, 2020, 04:39:18 amWhen I attached the tgc, I didn't see any craters. Perhaps looked in the wrong locations though.
Quote from: Dune on May 12, 2020, 09:35:53 amThe tgc had your row of 200 craters in it alright, so the final should be added as child, as it has the displacements already done. Perhaps the locations were way off somehow. I did see some locations with e+numbers, so they might be in outer space
Quote from: Dune on May 13, 2020, 01:49:44 amFor a lot of users wanting to use your clip method, and who do not want a total global disperion it would be good to be able set some sort of restriction, say a 10,000k for more local POV's.