Started by René, July 18, 2019, 12:15:55 pm
Quote from: Dune on August 01, 2019, 08:42:05 amIt can certainly look good (as you show again), but if these noises take so long to compute, it's off-putting too. I think once you have a hang of what works in terms of greyscale and blurryness, it's quite easy to make some standard maps to use.These sites offer some quite interesting shape generators.I hope I will be proven wrong though
Quote from: mhaze on August 01, 2019, 04:54:29 amI think I prefer a squared worley noise to Manhattan - See illustration. OR a mix of both!andhttps://thebookofshaders.com
Quote from: René on August 01, 2019, 12:46:09 pmIt remains to be seen how fast or slow Manhattan is, and even if it is slow, everyone is free to use it or not. As said: the Alpine shader was also slow in the beginning, there was even a warning included because of that. And computers are getting faster.
Quote from: René on August 22, 2019, 02:51:43 amI'm also curious about Manhattan noise's ability to make terrains. A blocky terrain is essential to make credible square noise.