Started by Dune, July 22, 2019, 03:02:35 AM
Quote from: Dune on August 05, 2019, 02:32:45 AMContinued with v13, but it's pretty hard to get repetition out and get a decent variation in noises and image map squares. And above all, to keep the possibility to mask gullies from tops, mask the areas for certain rocks (altitude is not possible if cliffs are not of equal height) and use as little computes as possible (one in nr 11, two in nr 10).
Quote from: Dune on August 05, 2019, 11:04:34 AMI don't quite get what you mean, do you have an example? I did however isolate some areas, squeezed and warped the texture there, and added a total warp over the whole cliff.