Path Traced Gaea Mountain

Started by mhaze, August 13, 2019, 12:08:52 pm

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Foreground HF from Gaea, Background TG, trees XFrog and bushes me.  Path traced, there is some noise in sky but otherwise very detailed and clean render. I added some square noise and columnar noise to the Gaea HF and a hint of strata

AA 8 MPD 0.5.  Exaggerate surface details off, robust sampling on. Pixeal samples 1/64
Render time 4hrs 8 mins.HE_v3_0019.jpg


Nice! I think PT probably makes some difference here, in the lower-right for example where the trees are more dense, and perhaps in the shadowed area of the mountain. 

The noise in the clouds could probably be improved without a huge render time increase by raising Voxel Scatter Quality to e.g. 200 (in GI in Clouds tab of GI settings).

- Oshyan


That crisp highlight could probably be attributed to PT from tests I've done. 

I love the shape of the mountain. I wonder how a 1k test would fair in TG. I have yet to try new rereleased update. Cant wait for 4k to be reintroduced as I missed out on that and 1k internal limitations is just too hard to judge any features real quality or effect.


this is 4k output from gaea. sorry no caps just had op on left hand


thanks for the cloud advice, oshyan. very handy will have to remember that.