Started by N-drju, August 26, 2019, 04:57:13 am
Quote from: N-drju on August 26, 2019, 04:57:13 am...But not as a function alone as it terribly glitches out the stones. Even without displacement....
Quote from: Dune on August 26, 2019, 10:54:20 amSo, what if you displace by PF with larger max size than the stone? It would displace stones by the patchiness of the stones, especially after a transform to world shader. You could also mask a surface shader by PF, thus creating random patches and use the offset function to displace the stones' offset, thus blowing them up by this pf.I have (ages ago) enlarged stones this way by an altitude restriction.
Quote from: cyphyr on August 26, 2019, 08:45:36 amsomething like this?
Quote from: Dune on August 28, 2019, 06:55:25 amI recall that the scale factor works by exponential values or something like that, so it's hard to control. I never use it.What I meant in my post is not the scale factor but a normal displacement addition into the surface input, or after the stone shader. But it's a bit fickle, and I haven't used it for a while, so am not sure.