Started by CredePendrel, September 16, 2019, 09:51:38 am
Quote from: luvsmuzik on September 19, 2019, 10:57:04 amVery cool project! Curious if you made your castle ruins? you may have already said...sorry if I missed that. You could also use a tg rock or invert a crater for your mound.......these can usually handle a PF displacement.https://planetside.co.uk/forums/index.php/topic,22434.0.html (inverted craters, tower tutorial)https://planetside.co.uk/forums/index.php/topic,23401.0.htmlHere is an inverted crater for a mound. I left it rounded. Other shapes can also be used by displacing a cube.
Quote from: Dune on September 19, 2019, 11:03:34 amThe simple shape is a mask, so input in it doesn't work. Use the SSS to displace something, so pull its output to the displacement tab of a surface shader. Default is 1, but set it 100 and you'll see something happening. Make the SSS a soft circle, say 90% with a bevel or smooth step. You can also add a PF between the SSS and surface shader, as an in between mask. Adjust the colors to your needs; black is no displacement, white is 100%, so you could set a 0.7 grey color in the low color, and adjust sizes to maybe 10/200/0.1 for a 100m diameter circle, then set color roughness to something less than 1, or you'll get ugly spikes. Experiment.The simple shape can also be used directly to displace, but I never actually use that.
Quote from: Dune on September 20, 2019, 02:36:58 amI made some small adjustments to your file. See what can learn from this setup. I'd also advise you to name each node you use! Much easier to see what each one does, if the number of nodes increase.
Quote from: Hannes on September 20, 2019, 07:57:33 amThat looks indeed cool!