Yes, you have to find the right balance. In this case the texture alone was rather pinkish, so I made the color of the density, additionally to the image map, slightly yellowish, which resulted in a more natural look. It's a bit tricky, but it can be done.
I like the fact, that, at least in my opinion, there's no need to merge the glass shader with another one. As I already wrote, if you use it as child of a surface layer that doesn't have any color, but can be used for displacement for example, you can have the pure benefit of the glass/SSS shader.