Anyone having issues with cloud layers creating hard black shadows when it's just a soft haze?
I'm not sure what to do about it. There is a card for the water surface, and a card for the soft water shadow caustic effect form the water shaders displacement. The Water Surface card is using a merge shader and a distance shader to mix two different water surfaces, one transparent, and one opaque on dark colour.
Turned up the cloud density so that the shadow is as prominent as possible.