Cloud Quality often most affects the level of noise. For RTP the results are not that dramatic. One possible solution to the dual needs here - improved default cloud quality (lower noise) vs. fast preview speed - may be to simply cap cloud quality at 0.25 for RTP. I just tested it with a single 2000m deep Easy Cloud and the shading differences are minor from 0.25 to 1.0 in RTP, but in render it's noticeably less noisy at Quality 1. Obviously in some cases the differences can be bigger, but honestly I think there are *other* compromises in RTP that have a bigger negative impact on accuracy already, so I'd rather cap Quality at 0.25 (if it's possible) and perhaps improve the other RTP shortcuts that already more dramatically impact shading accuracy vs. renders.
As for Soft Shadows, it does make a performance difference in RTP so perhaps shouldn't be enabled by default. But the default of 9 samples could be reduced to 2 with little ill effect, and it previews much faster (though still slower than non-soft shadows of course). Another option would be to have Soft Shadows enabled by default for renders, but only preview it in RTP when path tracing/full lighting is enabled...
- Oshyan